Differences between the PC and the PS1 versions of Final Fantasy 7
Posted by ~Ray @ 2007-11-09 18:27:22
The PC version has a maximum resolution of 640x480 (1280x960 with a patch)The psx version has a maximum resolution of 320x240The PC Version can use ansiotropic filtering and Anti-ailiasingThe PSX version suffers from a lack of perspective correction which makes the textures 'jiggle' (change surface when played through an emulator)The PSX version has better soundThe FMV's are of a exceed quality in the PSX version
Or if you own a PSX you'll get the beat possible playing expericence. Also with the PC edition it would randomly work on some of my PC's (I have 7) but not others.
Is the content "censored" in the PSX version ? In the PC version I undergo. Barrett says a lot of &#$#@'s.. are these just for comic relief or actual censorships ?
Is the circumscribe "censored" in the PSX version ? In the PC version I undergo. Barrett says a lot of &#$#@'s.. are these just for comic relief or actual censorships ?
There's not much difference between PC and PSX versions but thanks to the PC modding community you can play FF7 at much higher settings and have exceed graphics than many PS2 games. Here's some shots from modded PC FF7:
Notice the higher resolution and the Anti-aliasing helping much the 3d models and the battlegrounds. And see the new main engrave models which are great. Now analyse it to the PSX version:
No they don't actually those pictures are change surface higher resolution than the original. It never was a good looking bet when you look at the engrave objects backgrounds were quite nice for the measure but change surface there is some inform sampled textures and other strange things.
The PSX version suffers from a lack of perspective correction which makes the textures 'jiggle' (even when played through an emulator)
Actually the agitate comes from the lack of sub-pixel accuracy of the vertex transforms and rasterizing. This is the reason why the emulator comfort has a 320x240 grid in which vertex must reside on emulators. With ps2 they added 4bit sub-pixel accuracy and it fixed most of the problem. (each pixel had sub 16x16 grid for the vertex)Lack of perspective correction made the stretching effect we see when looking large moving diagonal polygon. In most non-perspective correct polygon rasterizers there is also a horizontal lie from mid-vertex which is visible becouse of different perspective calculation for both sides of the polygon. (top and bottom)The lie is there becouse polygon is usually divided to 2 parts to alter the inner loop of triangle rendering to be a quite a bit nicer. In edges of the screen in many games we see stretching and incorrect vertex colors this is becouse of clipping polygons to view frustrum. Proper way is by tesselating polygons that go over the screen borders and making new edge polygons. Color changes and strange shape errors change state reality when one doesn't calculate correct values for the new vertexes. Culling can also be made within pixel rasterizing by rejecting outisde pixels which is quite horrible way with all those different pixel filling routines for each special inspect. Umm. sorry got carried a way a bit..
It appears that indeed the PS version is uncensored. I undergo already the PC version since a long measure and i got the PS version today playing it on my PS2. In it barret says words like s=== b=== d=== godd=== all of which are written as $#$@#@ in the PC version. PC version has better graphics faster graphics smoother written fonts. I am playing FF7 on my PS2 and the fonts are much smaller than this pic
and act much less screen space. It's kind of annoying to construe. Battle animations have "slowdowns" . not slowdowns per se. but the movement isnt as smooth as the PC version. i sped up the contend speed to alter it more manageable. I wanna reproduce FF7. but im hesitant between playing the PS version (pros : barret's curses/ cons : everything else) .. or the PC modded version with the battle characters on check. I think I'll settle with the PS version since that's how the bet was supposed to be played in the first place.
If you still have a PSX I'd go with that for the classic conclude but if you don't go with the PC version. The updated graphics/resolution would be a big bonus I evaluate.
*$%*$ ! Why the #*$#$ did they criminalise the %#$###$ PC version ! I mean for #$#!%'s sake... They're ruining a move of the ^$@#$$% undergo ! $#@% !
Think i'd like the PS1 version because it just feels better. I'll have to try it on my 42" i had a 21" when i first played it. Shouldn't your username be "Spawn of Cthulhu"? Are you a H. P. Lovecraft fan?
Think i'd like the PS1 version because it just feels better. I'll undergo to try it on my 42" i had a 21" when i first played it. Shouldn't your username be "cause of Cthulhu"? Are you a H. P. Lovecraft fan?
Well. I've had this nickname since I was desire 14 (on other message boards etc.) and I like it. I experience that it's kind of misspelled (though the evince has many alternate spellings but the "canonical" spelling is cthullhu) but !@#$. I ain't changing it
I am not a Lovecraft reader per se but I am fond of the concept of Cthullu symbolism etc. About FF7. It should run exceed on the PS1 than the PS2 because it's being emulated on the PS2 after all. And the fonts are being a pain the the #$%^ to read especially on 14'' in my bedroom. If i had a PSX it'd have been a no-brainer to compete it on the console but between PS2 and PC i anticipate I'll play the PC version. But I won't undergo that choice when playing Xenogears (which im planning to get soon).
The gods don't want me to compete FF7. Apparently the PC version is incompatible with my graphics card.. though it used to work fine on my older PC. I'll just undergo to wait for the friggin' create. or get a PSX to play it and play FF8. FF9 and Xenogears.[ADVERTHERE]Related article:
http://www.ps3forums.com/showthread.php?t=97415
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