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"Looking for SH3 Video" posted by ~Ray
Posted on 2008-09-28 03:19:35

Can anyone please tell me if you have SH3 trailer when Heather & Vincent are going to Silent Hill with "earn From Lost Days" song in the background? I'd be really appreciated! It's not Heather and Vincent it's Heather and Douglas XDand is it a trailer? I guess just a cutscene? Oh no. I must've been sleeping!How could I make such a mistake? Douglas indeed! ^)And yes it's a cutscene You mean (just keep watching)? (Also throwing in the version because it's just too damn funny.)In any case. I do undergo that first one. But there is no trailer for "Letter From The Lost Days" unless if you're talking about the trailer where "You're Not Here" plays. In that case there is one where Heather is lip syncing to that song and yes. I have that as well. I wish he/she would make the other one fast. It's like the Chibi Silent Hill... so fantastic but another one never got made... :( Yeah although I can understand why another "Chibi Silent Hill" was never made. KnickKnack was really starting to hate working on it towards the end (if not sometime before that). And I think I read on one of his submissions that OwlWaxer is starting to suffer the same effect so it's understandable that he'd take a break. I'm not sure if he's going to continue if he ever finishes "Noisy forge 3". Ah one more request also then - if anyone has that gloomy organ music from final boss battle in SH3. I'd like to have it too.

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"Africap Raises Capital to $50 million (Sh3.25 million)." posted by ~Ray
Posted on 2008-01-01 23:10:44

Nairobi. Kenya, October 27, 2007  -  AfriCap Microfinance Fund. Africa's first microfinance private equity finance on Friday announced the closing of second round of investments raising its capital from $14 million (Sh910 million) to $50 million (Sh3.25 million). The firm said it had transformed into a permanent capital investment affiliate and changed its name to AfriCap Microfinance Investment Company. In a statement. AfriCap said the high level of arouse in the share air was testimony to its success and a confirmation of the credibility of Africa as a private equity investment destination. " We have been pleasantly surprised by the response that our recapitalisation has received from the investor community. The high aim of investor interest is in itself a significant accomplishment for an African microfinance fund," said chair of the firm. Anne Marie Chidzero. Some early shareholders of the finance including Société Belge displace Le Développement International. DOEN Foundation. Cordaid and Argidius Foundation exited through sale of their stake to existing shareholders. The move generated for the shareholders returns in excess of 14 per cent. Over the past six years. AfriCap has invested in 12 microfinance institutions across Africa generated two exits with an average go in excess of 30 per cent and participated in the listing of Equity tip in Kenya the first IPO of a microfinance institution in Africa. Run by a team of African professionals based in Johannesburg the fund has earned a reputation as a value enhancer with a hands-on approach to management of portfolio companies.

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"Animal Crossing - SH3 & SonicX" posted by ~Ray
Posted on 2007-12-09 14:09:39

First off ill show Chris this is MUCH exceed on my commuter then on others so i anticipate that threw off the colors XD Also! the bet alter it be much nicer too XD (but then again i only use these images on my beg in the game and not on clothing or such except for this one rouge one >_> Yummy~) now I experience for a fact over 50% of the Sonic fans HATE Chris (Wait everyone hates Chris and Elise why not hate Maria?!?!? EH?!?!) But i like him >_< and Thats why i worked on this! I’m a BIG Silent Hill fan! number 3 and 4 being my favorites! (who knows origins and or 5 might be new favorites too!) And i wanted to make a Silent forge 3 pattern create the ones on the place are so~so and the only good one is just a logo >_> so TA DA! its Heather! (Omg >_> now I have to listen to Psssssssssssst <_< anyone is welcome to comment! it gets lonely in here ya know? XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <have in mind> <code> <del datetime=""> <em> <i> <q cite=""> <touch> <strong>

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"SH3 domain of the phosphatidylinositol 3-kinase regulatory subunit ..." posted by ~Ray
Posted on 2007-11-17 16:49:17

Isolated adult rat ventricular cardiomyocytes were used to investigate the effects of contractile activity on 3-O-methylglucose transport on the translocation of the insulin-responsive glucose transporter GLUT4 and the possible activation of intermediates of the insulin signaling cascade. When elicited by field stimulation contraction at 1 Hz did not significantly affect the adenosine triphosphate (ATP) content of cardiac cells change surface after 60 min. At 5 Hz a stable ATP aim was observed until 15 minutes with a rapid decline at later time points. Stimulation of cardiomyocytes at 5 Hz for 5 minutes induced a 2–3 fold increase of 3-O-methylglucose transport with no additional stimulation in the presence of insulin (10 M). Subcellular fractionation and immunoblotting analysis of GLUT4 distribution indicated that both contraction and insulin induced an identical increase (8–9-fold) of GLUT4 in the plasma membrane with a concomitant decrease (one third) in the microsomal fraction. Treatment of cardiomyocytes with wortmannin produced a end inhibition of insulin- and contraction-induced glucose uptake. However immunoprecipitation of insulin receptor substrate-1 (IRS-1) showed that the p85 regulatory subunit of phosphatidylinositol-3 kinase did not cerebrate with IRS-1 upon contraction but with a marked stimulated association in response to insulin. These data suggest the existence of identical insulin- and contraction-recruitable GLUT4 share. Contraction-induced signaling may use a limited part of the insulin-signaling cascade possibly involving IRS-2. We advance suggest that insulin resistance at the level of IRS-1 will not alter contraction-regulated glucose uptake by the heart. There are five isoforms of the regulatory subunit for the heterodimeric type of phosphatidylinositol 3-kinase. These five regulatory subunit isoforms were overexpressed using an adenovirus transfection system and their own tyrosine phosphorylations and associations with various tyrosine kinase receptors were investigated. When overexpressed in CHO-PDGFR cells the associations of these regulatory subunit isoforms with the platelet-derived growth factor receptor were similar. However when overexpressed in CHO-IR cells p55γ exhibited a significantly lower ability to attach with IRS-1 upon insulin stimulation as compared with other regulatory subunit isoforms. Furthermore p55α and p55γ were found to be tyrosine-phosphorylated. Finally interestingly when overexpressed in CHO-EGFR cells or A431 cells and stimulated with epidermal growth factor (EGF) phosphorylated EGF receptor was detected in p85α p85β and p50α immunoprecipitates but not in p55α and p55γ immunoprecipitates. In addition. EGF-induced tyrosine phosphorylation was observed in p85α p85β p55α and p55γ but not in p50α immunoprecipitates. Thus each regulatory subunit exhibits specific responses regarding both the association with tyrosine-phosphorylated substrates and its own tyrosine phosphorylation. These results suggest that each isoform possesses specific roles in communicate transduction based on its individual tyrosine kinase receptor. The early steps of insulin receptor (IR) signaling (tyrosine phosphorylation of IR β-subunit. IRS-1 and Shc and PI 3′-kinase activity) have been characterized in two target tissues in the chicken: liver and muscle. The signaling cascade appeared to depend on nutritional status in the liver but not in muscle (with a possible exception for a minor tyrosine phosphorylation of the 52 kDa Shc isoform). In this chew over we compared the responses of the liver and muscle to exogenous insulin (10 or 1000 mU/kg) in chickens and rats. In the liver. IRS-1 and Shc proteins were present in smaller amounts and the regulatory subunit p85 of PI 3′-kinase was present in larger amounts in chickens than in rats. In the basal express (saline injection) the level of tyrosine phosphorylation of IR was lower and that of Shc higher in chickens than in rats. PI 3′-kinase activity in chickens was half that in rats. Insulin activated all components of the cascade in a dose-dependent manner in both species. A different copy was observed in the muscle. In the basal express the levels of tyrosine phosphorylation of IR and of PI 3′-kinase activity were much higher in chickens than in rats (by factors of 2 and 30 respectively). Insulin strongly activated all components of the come down in rats (but with no significant change magnitude in the phosphorylation of Shc). No activation was observed in chickens (with only a slight but significant increase in the tyrosine phosphorylation of Shc). The insulin come down therefore appears to respond normally in chicken liver but to be refractory in chicken muscle. The large be of p85 and high levels of PI 3′-kinase activity in go across may alter to this situation making chicken go across an interesting copy of insulin resistance. In primary adipocytes insulin receptor substrate (IRS)-1 and -3 are expressed in a comparable amount and compete distinct roles in insulin signaling. To examine the roles of these IRS in apoptosis inhibition we evaluated staurosporine-induced apoptosis in Chinese hamster ovary (CHO) cells overexpressing human insulin receptor and IRS-1 or IRS-3. Overexpression of both IRS protected CHO cells from staurosporine-induced apoptosis. Overexpressed IRS-3 as well as IRS-1 enhanced phosphoinositide (PI) 3-kinase activity in response to insulin and increased phosphorylation of protein kinase B (PKB) at S473 and phosphorylation of one of the members of the forkhead transcription factor FKHRL1 on T32 in both insulin-untreated and -treated states. Treatment of these cells with a PI 3-kinase inhibitor LY294002 suppressed apoptosis-inhibitory effects of IRS-1 and IRS-3 as well as the phosphorylation of PKB and FKHRL1. These results tell that both IRS-1 and IRS-3 take part in apoptosis inhibition through the PI 3-kinase/PKB/forkhead come down. -thymidine incorporation into DNA by insulin and IGF-1 in CHO cells overexpressing Insulin Receptor (CHO-IR). We found that CHO-IR cells were resistant to the action of IGF-1 but were more responsive to insulin compared to parental clone. This result suggested the presence of a limiting step distal to the IGF-1 receptor in the transduction pathway. To address this challenge we measured the IGF-1 effect on c-fos expression in CHO-IR cells transiently transfected with the cDNA for IRS-1 the common intracellular substrate for both insulin and IGF-1 receptors (CHO-IR/IRS-1 cells). In these cells IGF-1 stimulated a 10 fold higher c-fos expression compared to CHO-IR cells. These results suggest that the abundance of IRS-1 relative to the number of insulin and IGF-1 receptors represents a limiting step for the intracellular transduction of insulin and IGF-1 biological messages. Class IA phosphatidylinositol 3-kinase (PI 3-kinase) which is composed of a 110 kDa catalytic subunit and a regulatory subunit plays a key role in most insulin dependent cellular responses. To go out five mammalian regulatory subunit isoforms have been identified including two 85 kDa proteins (p85α and p85β) two 55 kDa proteins (p55γ and p55α) and one 50 kDa protein (p50α). In the show study we overexpressed these recombinant proteins tagged with green fluorescent proteins (GFP) in CHO-IR cells and investigated intracellular.

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"[WIP] SH4 effects for SH3" posted by ~Ray
Posted on 2007-11-09 18:34:22

Was it v2.03? More than likely it doesn't contain the newest fixes/changes/additions. I just made these about 2-3 days ago. Was it v2.03? More than likely it doesn't contain the newest fixes/changes/additions. I just made these about 2-3 days ago. Hi Racerboy,measure time when i was leaving harbour i have the seen the red flares from german destroyers while an air touch. Later in the same patrol when i was attacking a escort this effect was gone. (No flares when attacking allied destroyers tankers or cargo ships)What happenend? I´am using RB_SH4_Effects_for_SH3_2_021 with GWX 1.0 Hi Racerboy last measure when i was leaving shelter i undergo the seen the red flares from german destroyers while an air touch. Later in the same guard when i was attacking a escort this effect was gone. (No flares when attacking allied destroyers tankers or cargo ships) What happenend? I´am using RB_SH4_Effects_for_SH3_2_021 with GWX 1.0 the flares can happen and they can not happen. They are tied to a certain explosion cause and thus sometimes will initiate sometimes will not. They do not fire because the displace is being attacked. They ordain blast when the displace is in distress (i e sinking due to a certain explosion). Hope that helps Hi Racerboy last time when i was leaving harbour i undergo the seen the red flares from german destroyers while an air strike. Later in the same patrol when i was attacking a escort this cause was gone. (No flares when attacking allied destroyers tankers or cargo ships) What happenend? I´am using RB_SH4_Effects_for_SH3_2_021 with GWX 1.0 the flares can come about and they can not come about. They are tied to a certain explosion cause and thus sometimes ordain trigger sometimes will not. They do not fire because the displace is being attacked. They ordain blast when the displace is in distress (i e sinking due to a certain explosion). wish that helps go. Did i send you the "Bell ringing appear"?.... It is someone ringing a attach (Not a dinner bell).... We could use it for the C2's/Merchant. It gives you the feeling that there is a person doingf it..... Hi RB. I am am using your mod and I am really impressed.!! You undergo done a great job with it and I can't create by mental act what else can be improved it's simply great.!!! That said. I would like to ask you something: Since I enabled your mod. I noticed that some noises are not as loud as they used to be desire the sound produced when you fire a torpedo but at the same measure. I see that your mod didn't replace the register I used. Why is this happening? If this is caused by your mod and if so is there a file in TT's Minitweaker I can look into to regenerate the volume for that file and others?Thanks a lot for your back up and congratulations. I am waiting for the new release of this wonderful mod. Hi RB. I am am using your mod and I am really impressed.!! You undergo done a great job with it and I can't create by mental act what else can be improved it's simply great.!!! That said. I would like to ask you something: Since I enabled your mod. I noticed that some noises are not as loud as they used to be desire the appear produced when you fire a torpedo but at the same time. I see that your mod didn't regenerate the register I used. Why is this happening? If this is caused by your mod and if so is there a register in TT's Minitweaker I can look into to restore the volume for that file and others?Thanks a lot for your help and congratulations. I am waiting for the new channel of this wonderful mod. There is a register located in \data\Sound called Sh3 sdl. This is the sound mixer or know appear identifier (this is what I have in mind to it as). If any mod wants to use a soundfile in the game it has to be registered here first. There is another write of file called xxx dsd. DSD files fasten sounds to events and objects. They cause what soundfile will be played and other things about it when an disapprove is displayed or an event is called for. That being said. Sh3 sdl has the 'master' settings for sounds. It has settings for minradius maxradius volume volumevar (adds randomness to volume) fling (you can dress the fling of the soundfiles up/drink) pitchvar (adds randomness to pitch) and delay (how long to wait before playing the sound register when called for). I don't undergo a tweakfile made completely yet for the Sh3 sdl in my mod but using a hex editor you can dress any value in there. Don't be intimidated by the hex editor. All the values mentioned above are in go32 format. Simply change the value to what you want and you're done. I can give you with a little schedule I found that will take decimal numbers and alter them to go32 hex format. Then you act this float32 hex number and insert into the determine you want to dress and you're done. It sounds hard but it's really easy to do. There are just some simple things you have to bequeath. If you be help in doing so just ask. I ordain help you the best that I can. Thank you. I have learned much on my own through experimenting and all but there is one individual who has been gracious enough from measure to measure to furnish advice tidbits of information and support. That one individual is Privateer. He does this on his own sometimes without I ever asking for his assistance. I like to teach. Absolutely like teaching what I know to others that are willing and want to hit the books. I do not experience everything but what I do know and have learned about SH3 and it's files I ordain overlap with anyone that has questions. The thought of starting a go titled 'how to' that is strictly for questions and for populate to come to for advice on how to do something register wise say like add a appear to this or that add this disapprove to the bet undergo an idea that they be to carry to life etc has even crossed my object. It would also be a place where controllers and such can be explained so that the add up modder can add new tools to his arsenal. It can contain examples and who knows lessons where modders can teach themselves how to use the files and controllers and all. I conclude there are others out there that have the capability to do what I've done and probably do it even better. Either they feel intimidated scared of the unknown or have some other reason. If someone can show you how to do something and provide you with the tools then it's only your imagination holding you approve. You never ever fail. You only sight ways of how not to do something. Hi RB. I am am using your mod and I am really impressed.!! You have done a great job with it and I can't create by mental act what else can be improved it's simply great.!!! That said. I would desire to ask you something: Since I enabled your mod. I noticed that some noises are not as loud as they used to be like the sound produced when you fire a assail but at the same measure. I see that your mod didn't replace the register I used. Why is this happening? If this is caused by your mod and if so is there a file in TT's Minitweaker I can be into to regenerate the volume for that file and others?Thanks a lot for your back up and congratulations. I am waiting for the new release of this wonderful mod. There is a register located in \data\appear called Sh3 sdl. This is the appear mixer or master sound identifier (this is what I refer to it as). If any mod wants to use a soundfile in the bet it has to be registered here first. There is another type of file called xxx dsd. DSD files hook sounds to events and objects. They determine what soundfile will be played and other things about it when an disapprove is displayed or an event is called for..

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"SH3 ignores smoothing-groups" posted by ~Ray
Posted on 2007-11-03 14:38:51

Hi all,a 3dmodel i made looks nice in Wings3D but ugly in Silent-Hunter3 because it is ignoring smoothing-groups giving the copy the right shape. Is there a way to get them working in SH3? Maybe Wings3D can't merchandise them into obj.-files?Would be very thankful for some back up Hi all a 3dmodel i made looks nice in Wings3D but ugly in Silent-Hunter3 because it is ignoring smoothing-groups giving the model the right shape. Is there a way to get them working in SH3? Maybe Wings3D can't export them into obj.-files?Would be very thankful for some help Wings3D can export them into obj files no problem. Wings3D is what I used to alter the Halyard and Pennants for the combat flag mod. How are you importing the OBJ files approve into the game files? Do you have any screenies of the problem(s) you speak of? Hi Racerboy,I tested it again right now and it seems to be a problem with my Wings3D. Exporting as obj and reimporting again the smoothing goups are lost. I checked my export-settings but they be right. "merchandise smoothing groups" is checked.... I tried the same with 3ds files (exporting,importing) and it worked I gonna try a different version now. Thanks,pontius Hi Racerboy. I tested it again alter now and it seems to be a problem with my Wings3D. Exporting as obj and reimporting again the smoothing goups are lost. I checked my export-settings but they be right. "export smoothing groups" is checked.... I tried the same with 3ds files (exporting,importing) and it worked I gonna try a different version now. Thanks,pontius I'm new to this 3D modelling and had to change the necessary 'skills' for it because of the pennants and halyard I had to add to the combat flag mod. Do you object elaborating on what smoothing groups are? Is that the same as smoothing (hitting the 's' key in Wings3D)? I named it smoothing-groups because it is maybe the more common name for the most 3d-modelers here. In Wings3D we undergo the option to attach edges and make them hard or soft. When exporting into 3ds it seems Wings is able to assign it into smoothing-groups and importing brings it back to the change by reversal hard/soft -edges. But with obj it doesn't bring home the bacon. Don't want to affix a conceive of of the actual ship i am building maybe later I have some time to show it with something else pontius I named it smoothing-groups because it is maybe the more common label for the most 3d-modelers here. In Wings3D we have the option to attach edges and alter them hard or soft. When exporting into 3ds it seems Wings is able to transfer it into smoothing-groups and importing brings it back to the change by reversal hard/soft -edges. But with obj it doesn't bring home the bacon. Don't want to affix a picture of the actual displace i am building maybe later I undergo some measure to show it with something else pontius ah now I experience what you're talking about. I evaluate it's an SH3 problem with hard edges. I don't think the bet will accept 'hard edges'. I used bevelling to alter them 'hard'. A bring home the bacon around of sorts..... Sh3 models doesn't have smooothing groups everything connected is change surface for the engine if you want a hard edge you must split the disapprove at that edge. Ref Hmm O. K convey you both!You experience when triangulating the faces on some parts the shadowing looks really weird. When applying smoothing groups it works fine but without... Have to find a way to get it look good. Thanks,pontius Hmm O. K thank you both!You know when triangulating the faces on some parts the shadowing looks really weird. When applying smoothing groups it works book but without... Have to find a way to get it be good. Thanks,pontius The edges you want to keep 'hard' simply give them a very brush aside bevel. That will keep them 'hard' during the smoothing operation. The edges you want to act 'hard' simply furnish them a very brush aside cut. That will keep them 'hard' during the smoothing operation. Thanks tried it and it seems to bring home the bacon for most cases and is solving the strange shadowing-effect whe triangulating. But there is this increase in polycount.... Thanks tried it and it seems to work for most cases and is solving the strange shadowing-effect whe triangulating. But there is this increase in polycount.... Yep. Smoothing in itself is an increase in polycount. The way the game engine is is what we have to work with and thus since it doesn't allow hard edges we have to find ways to circumvent this 'problem'. Sacrifices undergo to be made and unfortunately it's an change magnitude in polycount on this one or be with the strange shadowing effects. I chose to live with the shadowing effects on the pennants. Maybe there is another way you could design given item to reduce the polycount then? Hi pontius & Racerboy,maybe you didn't get a manual yet - could be helpful:If you already got it -> forget this post... Hi pontius & Racerboy maybe you didn't get a manual yet - could be helpful: If you already got it -> drop this post...

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"Two Installs Of SH3" posted by ~Ray
Posted on 2007-10-28 12:34:37

Buying from Amazon using this cerebrate helps SUBSIM pay its bills and gets you into heaven. Most of the measure. Is there any way to get two installs of SH3 on one PC. I tried changing the directory but to no avail I was planning on having both SH2 GWX and stock SH3so I could compete both I like GWX but it a bit decrease on my PC any ideas ? CheersEasty Subsim com 日本語専用フォーラム Subsim com Polskojęzyczne forum dyskusyjne Powered by vBulletin Version 3.6.8procure ©2000 - 2007. Jelsoft Enterprises Ltd.

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"SH3" posted by ~Ray
Posted on 2007-10-23 16:37:09

After watching lots of trailers I decided to go buy ride Heads 3 and watched it today. It seemed to me that the video quality was a little under par. choose of low quality grainy looking. Last year I bought Roops of speculate 8 and was very pleased with the crystal clear video. Am I the only one who's noticed this? Or is it all in my continue? All and all I evaluate the production of the film was great. Just a little disapointed with the video quality. It seems the only alter shot was the clip from thunderstruck of the crazy canadian's pull. Am I nuts? Hey Tolnapunk... ok. I know what you are refering to.... I started my go in the film business (like film to video) and I'm not a fan of footage that looks like video. Consumer video cameras which Dave Craig shoots with (I shot with him measure year in Stewart) look like video (lots of contrast and no defination in the blacks). I injure with a cinema video camera in 24p which gives the video a be closer to 16mm enter. I also ran the entire enter through Apple's new Color program adding a film-look filter. So what you get is something which looks like a 16mm production (softer visualise with some penetrate) rather than news footage. I'm not a fan of the stark video look especially shooting dark sleds on sunny color snow. Everyone has an opinion on what they like. Thanks for picking up the enter. Maybe you will like Sled Heads 4 with Ross Mercer. Cody Borchers. Brett Turcott etc. ALL shot on 24p HD next toughen! Extreme Velocity thanks for the say. Now that you explained it it makes be comprehend. It did seem more desire cinema or "movie" write of filming. Something you'd see in a theatre rather than on tv i e the news. comfort an enjoyable flick. I anticipate I just prefer the other write. In comparison to the first few films by EV this films footage is steady and alter and comparable to anyone else in quality I believe. Certainly shouldn't think twice about the format on this enter. Man. I gotta say I loved this enter!! undergo watched it a few times already and I must say it is top-notch. The rider interviews are very cool and set everything up nicely. Not sure you could have better talent than the riders that are in this film...... Burandt. cook and the Krazy Canadian have especially amazing segments. Very alter soundtrack as come up.... not a weak area in my opinion. come up done Thomas.....2 thumbs way up!! Originally posted by: TolnapunkExtreme Velocity thanks for the reply. Now that you explained it it makes total comprehend. It did be more like cinema or "movie" write of filming. Something you'd see in a theatre rather than on tv i e the news. Still an enjoyable blink. I anticipate I just prefer the other write. If u check ski and glide videos (bigger market than sled flicks and thus more pro) you ordain very often see similar film styles to SH3.

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"A few questions from a rookie SH4 driver with lots of sh3 experience." posted by ~Ray
Posted on 2007-10-17 15:41:27

I'm playing with the TM mod. I'm on my first mission now to try out the ins and outs. 1. Is there any way to exit the mission and express my boat to return to port like in SH3?2. I'm getting radar contact reports but I'm fairly certain my Tabor categorise does not have radar since I go to the radar station and I can't cater up. What gives?3. I go to battle stations and am surprised to sight my triple A not manned while on the surface.. the add on the hud is lit but I have to manually send men to the station. Is this normal?4. I started at Pearl my orders don't say if I should return there or not. Is there penalty in renown for nt returning to your starting base?5. Man does my Tabor drink fuel!!! My first mission was to deliver an agent off the Japanese coast which I did quite easily. I was rather amazed that the only oppostion I encountered was some shore batteries getting pissed at me. My secondary missions were to patrol the east China Sea. Yeah! alter!! I don't undergo the furnish to get domiciliate! I got across from Pearl to my primary target location at standard speed. Too abstain? I need to experience what is normal. 6. No storms? No real weather changes? I'm playing with the LBO mod. Is THIS normal? IN SH3 it would storm out of port and not freakin' forbid until I returned home. 7. Christ! When I launch a god damned rubber raft it sounds like I just NASCAR rubbed with the Bismarck! What gives?!!!Thanks Bubbleheads! HEY bear in place of classic names. Letters and numbers on their skin. They compete their grisly blindfold games in little boxes made of tin. Sometimes they stalk the Zeppelin. Sometimes they learn where mines are laid Or where the Baltic ice is thin. That is the custom of “The Trade.” " -- Rudyard KiplingGWX 1.03 SHIII I'm playing with the TM mod. I'm on my first mission now to try out the ins and outs. 1. Is there any way to exit the mission and tell my boat to return to port desire in SH3? Nope you and I probably got lazy from it. But having to sail approve makes the game more exciting because you never know if you are gonna get an unlucky bomb hit 20 miles west of your base... 2. I'm getting radar communicate reports but I'm fairly certain my Tabor categorise does not have radar since I go to the radar station and I can't power up. What gives? Dunno. I've noticed this too. Kind of annoying since it slows down TC. Even if you turn off radar you'll comfort get it. Bug? 3. I go to battle stations and am surprised to find my triple A not manned while on the ascend.. the button on the hud is lit but I undergo to manually send men to the station. Is this normal? There is a button you can press on the AA submenu called 'man the AA gun'. Try clicking on that. Also if you get attacked by aircraft if you select 'engage aircraft' I think the game automatically puts a guy in the AA gun and has him fire at will. Feel free to appoint a sailor to the AA gun; I don't experience where they go when the sub is underwater but you can definitely have a guy taking up that slot at all times (ditto for alter control) 4. I started at collect my orders don't say if I should go there or not. Is there penalty in renown for nt returning to your starting base? The only place you can go is the base you left from. Sometimes they'll change bases on you but more likely than not its the base you started from. 5. Man does my Tabor guzzle fuel!!! My first mission was to deliver an agent off the Japanese glide which I did quite easily. I was rather amazed that the only oppostion I encountered was some shore batteries getting pissed at me. My secondary missions were to patrol the east China Sea. Yeah! Right!! I don't have the furnish to get home! I got across from collect to my primary target location at standard speed. Too abstain? I need to experience what is normal. control at 2/3 over desire stretches its probably the most efficient setting. Don't drop you can go to any friendly turn (like Midway) and refuel(without ending the mission! ). Once you bequeath the ports you can alter pit stops to get more fuel/torpedoes and undergo longer patrols if you desire. 6. No storms? No real defy changes? I'm playing with the LBO mod. Is THIS normal? IN SH3 it would storm out of port and not freakin' stop until I returned domiciliate. I've seen storms. In fact one patrol I was screwed over because the pacific got so violent I didn't undergo enough fuel to return home (had to redo the mission!). If you are worried about fuel try to act out storms otherwise you'll use up 3x the furnish traveling the same speed. One thing I DID notice is the gun man doesn't care about weather- you could be in a hurricane with 5 measure visibility and you can comfort use the deck gun 7. Christ! When I launch a god damned rubber transport it sounds desire I just NASCAR rubbed with the Bismarck! What gives?!!! I've noticed this too. I was wearing appear dampening speakers and the scraping sound from launching the raft was so loud I had to wrench them off. I guess the game just uses the same collision noise no matter how unnecessarily.

Forex Groups - Tips on Trading

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"Be Extreme Contest weekly winner is Thad Sturtz - gets SH3 DVD" posted by ~Ray
Posted on 2007-10-10 16:52:19

Be Extreme Contest weekly winner is Thad Sturtz - gets SH3 DVD in the SNOWMOBILE RELATED DISCUSSIONS AND RIDING AREA's forums; Thad is our first weekly winner and gets the new Sled Heads 3 DVD you can register once each week. ... Thad is our first weekly winner and gets the new ride Heads 3 DVD you can enter once each week grand prize is a feature in Sled Heads 4 plus over $1000 in prizes to register... ...... FINALLY WATCHED "SLEDHEADS 3" measure NITE.... IT IS AWESOME. THE EXPERTISE OF THE SLEDDERS GETS BETTER EVERY YEAR. AND THE "KRAZY KANADIAN" RULES!!!!!!!!!! 1998 Yamaha Mountain Max 600 136x15x2"(BABYBUNNY) *2006 YAMAHA ROYALSTAR MIDNITE go(FOR SALE)* 2006 Dodge 3500 Megacab 4x4 5.9L Turbo Diesel - Edge Juice w/Attitude Chipped. 3" Lift. Fresh Air Intake(5" Exhaust and Stacked Chips Soon) (HAPPINESS IS: THE fold COOL SAUTEE OF SNOW PELTING ALL YOUR BUDDIES RACING BEHIND YOU!!) 01 RMK 800 slightly modified99 RMK 700 slightly modified02 Chev Duramax slightly modified115 hp Cobra ski boatYamaha 1100 Virago slightly modifiedCabin at the lake under construction**A lot of debt** WE CAN WATCH IT TONITE. IF YOU'RE UP TO IT..... BUGS?? STARTED WATCHING IT AT 11PM LAST NITE... I'M SURE MRS BUGS WOULDN'T HAVE APPROVED??? 1998 Yamaha Mountain Max 600 136x15x2"(BABYBUNNY) *2006 YAMAHA ROYALSTAR MIDNITE VENTURE(FOR SALE)* 2006 Dodge 3500 Megacab 4x4 5.9L Turbo Diesel - Edge Juice w/Attitude Chipped. 3" displace. Fresh Air Intake(5" Exhaust and Stacked Chips Soon) (HAPPINESS IS: THE fold COOL SAUTEE OF SNOW PELTING ALL YOUR BUDDIES RACING BEHIND YOU!!) Yep. I was lights out by 11pm. Hurt my back real bad a the lake last pass and have been out of commisison. Tonight might work. I will call you. Cheers. 01 RMK 800 slightly modified99 RMK 700 slightly modified02 Chev Duramax slightly modified115 hp Cobra ski boatYamaha 1100 Virago slightly modifiedCabin at the lake under construction**A lot of debt** Yep. I was lights out by 11pm. Hurt my approve real bad a the lake measure weekend and have been out of commisison. Tonight might work. I will label you. Cheers. 1998 Yamaha Mountain Max 600 136x15x2"(BABYBUNNY) *2006 YAMAHA ROYALSTAR MIDNITE VENTURE(FOR SALE)* 2006 move 3500 Megacab 4x4 5.9L Turbo Diesel - advance Juice w/Attitude Chipped. 3" displace. Fresh Air Intake(5" fag and Stacked Chips Soon) (HAPPINESS IS: THE fold COOL SAUTEE OF SNOW PELTING ALL YOUR BUDDIES RACING BEHIND YOU!!) ...... FINALLY WATCHED "SLEDHEADS 3" LAST NITE.... IT IS AWESOME. THE EXPERTISE OF THE SLEDDERS GETS BETTER EVERY YEAR. AND THE "KRAZY KANADIAN" RULES!!!!!!!!!! I just got approve from houseboating in Salmon Arm today and watched my SHIII DVD tonite. Them guys can ride 'em..... and the Krazy Canadian is sic; some of those chutes are insane. The man has a alter to handle it up after he pokes those chutes!!! I just got back from houseboating in Salmon Arm today and watched my SHIII DVD tonite. Them guys can ride 'em..... and the Krazy Canadian is sic; some of those chutes are insane. The man has a alter to handle it up after he pokes those chutes!!! 1998 Yamaha Mountain Max 600 136x15x2"(BABYBUNNY) *2006 YAMAHA ROYALSTAR MIDNITE go(FOR SALE)* 2006 Dodge 3500 Megacab 4x4 5.9L Turbo Diesel - Edge Juice w/Attitude Chipped. 3" displace. Fresh Air Intake(5" fag and Stacked Chips Soon) (HAPPINESS IS: THE CRISP COOL SAUTEE OF SNOW PELTING ALL YOUR BUDDIES RACING BEHIND YOU!!)

Forex Groups - Tips on Trading

Related article:
http://www.snowandmud.com/forum/f14/extreme-contest-weekly-winner-thad-sturtz-1938.html

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